OOP focuses on the objects
that developers want to manipulate rather than the logic required to manipulate
them. This approach to programming is well-suited for programs that are large,
complex and actively updated or maintained. This includes programs for
manufacturing and design, as well as mobile applications; for example, OOP can
be used for manufacturing system simulation software.
The organization of an
object-oriented program also makes the method beneficial to collaborative
development, where projects are divided into groups. Additional benefits of OOP
include code reusability, scalability and efficiency.
The first step in OOP is to
collect all of the objects a programmer wants to manipulate and identify how
they relate to each other -- an exercise known as data modeling.
Examples of an object can
range from physical entities, such as a human being who is described by
properties like name and address, to small computer programs, such as widgets.
Once an object is known, it is labeled with a class of objects that defines the kind of data it contains and any logic sequences that can manipulate it. Each distinct logic sequence is known as a method. Objects can communicate with well-defined interfaces called messages.
What is the structure of object-oriented programming?
The structure, or building blocks, of object-oriented programming include the following:
- Classes are user-defined data types that act as the blueprint for individual objects, attributes and methods.
- Objects are instances of a class created with specifically defined data. Objects can correspond to real-world objects or an abstract entity. When class is defined initially, the description is the only object that is defined.
- Methods are functions that are defined inside a class that describe the behaviors of an object. Each method contained in class definitions starts with a reference to an instance object. Additionally, the subroutines contained in an object are called instance methods. Programmers use methods for reusability or keeping functionality encapsulated inside one object at a time.
- Attributes are defined in the class template and represent the state of an object. Objects will have data stored in the attributes field. Class attributes belong to the class itself.
What
are the benefits of OOP?
Benefits of OOP include:
- Modularity. Encapsulation enables objects to be self-contained, making troubleshooting and collaborative development easier.
- Reusability. Code can be reused through inheritance, meaning a team does not have to write the same code multiple times.
- Productivity. Programmers can construct new programs quicker through the use of multiple libraries and reusable code.
- Easily upgradable and scalable. Programmers can implement system functionalities independently.
- Interface descriptions. Descriptions of external systems are simple, due to message passing techniques that are used for objects communication.
- Security. Using encapsulation and abstraction, complex code is hidden, software maintenance is easier and internet protocols are protected.
- Flexibility. Polymorphism enables a single function to adapt to the class it is placed in. Different objects can also pass through the same interface.
0 Comments
if you have any doubts plz let me know...